David Simieritsch

Vancouver, British Columbia, Canada

 

 

 

 

Cell: (778) 847 - 8644 begin_of_the_skype_highlighting            (778) 847 - 8644      end_of_the_skype_highlighting

Email: artworkds@gmail.com

Web: www.artworkds.com

 

 

 

Work Experience

 

July 2003 – Current : 

 

Character / Environment Artist (July 2008 - Current)

Microsoft - Vancouver - Joyride

 

Senior Character Artist (march 2006 – June 2008)

      Silicon Knights – St. Catharines, Ontario – Too Human

 

  • Created high res and low res characters, armors, weapons, props and vehicles from provided concept art
  • Daily tasks consist of modeling, unwraping, texturing, shader creation in Unreal Engine 3
  • Lead the creation of all weapon types including swords, glaives, hammers, shields, pistols, cannons, and rifles
  • Created concept art for the weapons then proceeded to create the weapons in 3d
  • Assisted in creating generic armor for the main character, modular undead armor, and optimized weapon workflow
  • Attended weekly super move design meetings where we discussed types, uses, and visual look
  • Contributed to the game’s design process consisting of 115 super moves, enemy setups, combat controls, weapon naming and visual genres

 

Lead Pre-production Character Artist (2months)

Electronic Arts Canada - Burnaby, B.C.– Next Gen Pre-production

 

  • Created templates for next gen. player head production
  • Templates consist of hand painted layers of color per region of the face. There are 3 - 5 different versions of each layer to account for different skin tones, skin types and greater variety and flexibility
  • Mentored artists in the production of player heads to achieve the highest quality

 

Co-Lead Character Artist (2months)

Electronic Arts Canada - Burnaby, B.C.– NHL 2007 (Current Gen)

 

  • Created a generic character creation workflow for fast and efficient head creation
  • Assisted in the hiring process by interviewing candidates
  • Created new star player heads (Wayne Gretzky, Sidney Crosby, among 20 others)

 

Senior Modeler / Texture Artist (4months)

Electronic Arts Canada - Burnaby, B.C.– Fifa Soccer 2006 (Next Gen)

 

  • Created concept art for 15 shoes
  • Created Nike Air Zoom shoe with color, specular, and normal maps with 5 color variations
  • Modeled 8 base uniform geometries for 3 different body types
  • Created 7 sideline characters

 

Lead Character Artist (7months)

Electronic Arts Canada - Burnaby, B.C.– Need for Speed Most Wanted (Next Gen / Current Gen)

 

  • Developed visual look for the characters through pre production process
  • Textured color map, specular map, and normal map’s for 5 next gen., and 5 current characters
  • Held monthly review sessions with the art director
  • Delivered weekly status reports and participated in weekly status update meetings

 

Modeler / Texture Artist (4months)

Electronic Arts Canada - Burnaby, B.C.– Fight Night 2005

 

  • Textured boxer Jeff Lacy.  Textures were created from provided front and side reference shots
  • Created 1 ring girl with 4 variations of bikinis
  • Assisted others with art related issues with their models

 

Assistant Lead Character Artist (2months)

Electronic Arts Canada - Burnaby, B.C.– Champions League 2005

 

  • Created 41 player heads with provided head reference
  • Trained 2 people in head production and overlooked their work to ensure quality benchmarks were met
  • Weighted 9 manager bodies
  • Fixed all technical bugs that were received from game testers

 

Texture Artist (5months)

Electronic Arts Canada - Burnaby, B.C.– March Madness 2005

 

  • Created 302 player uniforms. Uniform’s designs were drawn in illustrator then brought to photoshop where a wrinkles layer would be applied along with other shading and stitching details

 

Modeler / Texture Artist (2months)

Electronic Arts Canada - Burnaby, B.C.- NHL 2005

 

  • Created 55 player heads with provided head reference

 

Assistant Texture Artist (3months)

Electronic Arts Canada - Burnaby, B.C.- NBA Live 2004,  March Madness 2004

 

  • Added cloth wrinkle layers and detail passes to base uniform kits in photoshop
  • Added blending layers to pre-existing court logos to properly blend logos with the court

 

Education

 

  February 2002 – February 2003:

  Vancouver Film School - Vancouver, B.C.

  • Diploma in 3d animation and visual effects

 

Software Knowledge

  • Unreal Engine 3.0
  • 3d Studio Max
  • Maya
  • Zbrush
  • Mudbox
  • Softimage XSI
  • Blender (LSCM Unwrap Tool)
  • Photoshop
  • Painter
  • Deep Paint 3d
  • BodyPaint 3d
  • After Effects
  • Combustion
  • Illustrator
  • Premiere
  • Sound Forge

 

 

 

  • Alien Brain
  • DevTrack
  • Perforce

 

 

 

 

 

References

 

Chris Turcotte

Senior Character Artist, Action Pants Inc.

Vancouver, B.C.

 

 

·         Phone: (604) 456 – 4394 begin_of_the_skype_highlighting            (604) 456 – 4394      end_of_the_skype_highlighting

·         Email: cturcotte@actionpantsinc.com

 

 

Randolph Stayer

Lead Environment Artist, Threewave Software

Vancouver, B.C.

 

 

·         Phone: (604) 456 – 3175 begin_of_the_skype_highlighting            (604) 456 – 3175      end_of_the_skype_highlighting

·         Email: rstayer@threewavesoftware.com

 

 

Bobby Bath

Lead Character Artist, Radical Entertainment

Vancouver, B.C.

 

 

·         Phone: (604) 601 – 6961 begin_of_the_skype_highlighting            (604) 601 – 6961      end_of_the_skype_highlighting

·         Email: bbath@radical.ca